![]() ![]() You'll need building materials aplenty, so the cyclops would be essential - both for building and going any further. With depth modules, any will get there (though you may need to park a seamoth on the ceiling). I planted an outdoor tray with acid shrooms in case of battery needs. Planter full of melons, battery chargers, water. Bio seems like it would be a real chore to maintain in such a remote place. I like thermal, but nuclear would be good, too. You won't find salt or corals, bladderfish are scarce. Southern entrance gets a nope from me because I seem to star in a horror movie if I even try to go in that way. I've not gone in the eastern opening, only gone out there. ![]() Blood kelp trench has no big bad guys but is harder to navigate. Northern entrance is easier to sail through but there are bad guys. Was this comment helpful? If so, upvote it. I am not a bot, but rather a second account created by u/arashio7. I would also recommend the prawn suit grappling arm, as the standard jump jets will not allow you to ascend some places. The #1 thing you will need is the prawn suit drill arm, as there are a large amount of outcroppings that can only be mined with it.Marblemelons provide quite a bit of energy, and if you have a farm of them in the same base power is essentially free and infinite. I only use the nuclear reactor in my main base, and use bioreactors in others.Your best source of water would be a water filtration machine or marblemelons, which also provide quite a but of food alongside it.I recommend building your base at or near the great cove tree, as it is very close to the active lava zone entrance and is safe from ghost leviathans.There is another entrance in the other blood kelp forest near officer Keen's lifepod, which also has a ghost leviathan, but its further in. The entrance I use most often is the one in the Blood Kelp zone near the underwater islands, but there is a ghost leviathan at that entrance.Maxed-out Seamoth cannot progress beyond the LR. Make sure you get those Depth Modules upgraded ASAP. On the Prawn Suit, Drill and Grapple arms are the classic loadout.Ħ) I like to bring a Cyclops with a Prawn Suit on board. Nukes and Bioreactors are fine too if you already have the setup ready for them.ĥ) Equipment-wise, bring your regular loadout, and I recommend the Reinforced Dive Suit for the thermal resistance. Supplement with a Water Filtration Module in your base to bring water with you outside of the vehicle.Ĥ) As I alluded to before, there are a ton of Thermal Vents in the LR, so Thermal Plants are a really easy source of electricity. One of the entrances (Bloodkelp trench) is so dark that Its like driving with my eyes closed. So far Ive found 2 entrances to the Lost River. closest to your main base).Ģ) The classic LR base location is the Tree Cove room (the one with the big blue tree), since it has a bunch of easy thermal vents and no aggressive fauna.ģ) Best source of water (and food) is an interior growbed with Marblemelons or Bulbo Trees. Im trying to find the biggest entrance into the Lost River. Don't forget to watch out for the two Sea Dragon Leviathans.1) All the entrances are fairly equal TBH, just pick one that's the most convenient to you (e.g. ![]() Follow the base around to the right until you find a big green door that looks like this. Once you reach the end of the tunnel keep going straight until you reach the big rocky castle. Descend and turn around and follow the right tunnel until you reach the Inactive Lava Zone. Follow that passage until you reach the large drop and brine falls. Right leads toward the Disease Research Facility, which is great for new players trying to understand the lore, but other than that serves no important purpose. Straight and up leads to the Ghost Forest which leads out of the Lost River. Now that you're in the bone field continue following the left wall until you reach this small skeletonįollow that left and down until you reach the Junction which looks likeįrom there you have 3 ways to go. Maybe in the future I'll replace this with a video.) This guide is my first guide so it's a little clunky and length (Both of which I will try to work on. Only brave or foolish people should attempt this. Method Number 2 is shorter and you don't have to worry as much about Crabsquids and Warpers, but you will have to go through a Ghost Leviathan. Your big concerns are Crabsquids, Warpers, and River Prowlers. Method Number 1 is a longer, but safer, method of traveling the lost river. I will attempt to avoid as many spoilers as possible for new players but there will be a few necessary ones like the locations. Bort's "Lost River and Beyond" guide is a very good guide on what you need to travel. These will be shown in Creative so you know how to get there but not what you must do to get there (Building vehicles and stuff like that). These are two methods on traveling through the Lost River and Lava Zones. It's not 100% finished, but it's still more functional than this guide. EDIT: I have made an new guide that is much better than this one.
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